Transformation matricies for any bones defined by the actor's 3D model.

Namespace:  Bespoke.Games.Framework
Assembly:  Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)

Syntax

C#
protected Matrix[] mBoneTransforms
Visual Basic (Declaration)
Protected mBoneTransforms As Matrix()
Visual C++
protected:
array<Matrix>^ mBoneTransforms

See Also