Transformation matricies for any bones defined by the actor's 3D model.
Namespace:
Bespoke.Games.FrameworkAssembly: Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)
Syntax
| C# |
|---|
protected Matrix[] mBoneTransforms |
| Visual Basic (Declaration) |
|---|
Protected mBoneTransforms As Matrix() |
| Visual C++ |
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protected: array<Matrix>^ mBoneTransforms |