The Actor type exposes the following members.

Properties

  NameDescription
Alpha
Gets or sets the alpha (transparency) of the actor.
AlphaBlendEnabled
Gets or sets the state of alpha (transparency) blending for the actor.
BoundingBox
Gets the oriented bounding box encapsulating the actor.
BoundingBoxVisible
Gets or sets the visibility of the actor's bounding box.
BoundingSphere
Gets the bounding sphere encapsulating the actor.
BoundingSphereVisible
Gets or sets the visibility of the actor's bounding sphere.
Camera
Gets or sets the camera used to view this actor.
ContentItems
Gets the content items associated with the scene object.
(Inherited from SceneObjectBase.)
DestinationBlend
Gets or sets the destination blend of the actor (used in conjunction with AlphaBlendEnabled = true).
Direction
Gets or sets the direction the actor is facing.
DrawGroup
Gets or sets the identifier for organizing objects for draw ordering.
(Inherited from SceneObjectBase.)
DrawOrder
Gets or sets the order in which the scene objects should be drawn, relative to other components of the same DrawGroup.
(Inherited from SceneObjectBase.)
Mass
Gets or sets the mass of the actor.
Model
Gets or sets the 3D model associated with the actor.
ModelContentItem
Gets or sets the content item for the model associated with the actor.
Name
Gets or sets the name of the scene object.
(Inherited from SceneObjectBase.)
Orientation
Gets or sets the actor's orientation in world space (which way is up).
Position
Gets or sets the actor's position in world space.
Right
Gets and sets the right vector of the Matrix.
Scale
Gets or sets the uniform scaling factor for the actor (resizes the model and default bounding volume).
SourceBlend
Gets or sets the source blend of the actor (used in conjunction with AlphaBlendEnabled = true).
Tag
Gets or sets user-defined data.
(Inherited from SceneObjectBase.)
UntransformedBoundingBox
Gets the untransformed axis-aligned bounding box from the actor.
Visible
Gets or sets the visible state of the scene object.
(Inherited from SceneObjectBase.)
WorldMatrix
Gets or sets the actor's world transformation matrix.

See Also