Assembly: Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)
Syntax
| C# |
|---|
public Actor( GraphicsDevice graphicsDevice, string name, Vector3 position, Vector3 orientation, float scale, float mass, Model model, ICamera camera ) |
| Visual Basic (Declaration) |
|---|
Public Sub New ( _ graphicsDevice As GraphicsDevice, _ name As String, _ position As Vector3, _ orientation As Vector3, _ scale As Single, _ mass As Single, _ model As Model, _ camera As ICamera _ ) |
| Visual C++ |
|---|
public: Actor( GraphicsDevice^ graphicsDevice, String^ name, Vector3 position, Vector3 orientation, float scale, float mass, Model^ model, ICamera^ camera ) |
Parameters
- graphicsDevice
- Type: GraphicsDevice
[Missing <param name="graphicsDevice"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- name
- Type: System..::.String
[Missing <param name="name"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- position
- Type: Vector3
[Missing <param name="position"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- orientation
- Type: Vector3
[Missing <param name="orientation"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- scale
- Type: System..::.Single
[Missing <param name="scale"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- mass
- Type: System..::.Single
[Missing <param name="mass"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- model
- Type: Model
[Missing <param name="model"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- camera
- Type: Bespoke.Games.Framework..::.ICamera
[Missing <param name="camera"/> documentation for "M:Bespoke.Games.Framework.Actor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Vector3,Microsoft.Xna.Framework.Vector3,System.Single,System.Single,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]