The AnimatedDynamicActor type exposes the following members.
Fields
| Name | Description | |
|---|---|---|
| mAlpha |
The actor's alpha (transparency) value.
(Inherited from Actor.) | |
| mAlphaBlendEnabled | (Inherited from Actor.) | |
| mAnimationPlayer |
The animation player for rendering this actor's animations.
| |
| mBoneTransforms |
Transformation matricies for any bones defined by the actor's 3D model.
(Inherited from Actor.) | |
| mBoundingBox |
The bounding box encapsulating the actor.
(Inherited from Actor.) | |
| mBoundingBoxVisible |
The visibility of the actor's bounding box.
(Inherited from Actor.) | |
| mBoundingSphere |
The bounding sphere encapsulating the actor.
(Inherited from Actor.) | |
| mBoundingSphereVisible |
The visibility of the actor's bounding sphere.
(Inherited from Actor.) | |
| mCamera |
The camera used to view this actor.
(Inherited from Actor.) | |
| mContentItems |
The content items associated with this scene object.
(Inherited from SceneObjectBase.) | |
| mCurrentAnimation |
The currently playing animation.
| |
| mDestinationBlend | (Inherited from Actor.) | |
| mDestinationQueue |
The list of waypoints specified for the actor.
(Inherited from DynamicActor.) | |
| mDirection |
The direction the actor is facing.
(Inherited from Actor.) | |
| mDragFactor |
A scalar value to approximate drag.
(Inherited from DynamicActor.) | |
| mDrawGroup |
Identifier for organizing objects for draw ordering.
(Inherited from SceneObjectBase.) | |
| mDrawOrder |
Order in which the scene objects should be drawn, relative to other components of the same DrawGroup.
(Inherited from SceneObjectBase.) | |
| mGraphicsDevice |
The GraphicsDevice associated with the actor.
(Inherited from Actor.) | |
| mMass |
The mass of the actor.
(Inherited from Actor.) | |
| mMaxThrustForce |
The maximum force that can be applied along the ship's direction.
(Inherited from DynamicActor.) | |
| mMinimumAltitude |
The minimum altitude for the actor.
(Inherited from DynamicActor.) | |
| mModel |
The 3D model associated with the actor.
(Inherited from Actor.) | |
| mName |
The name of the scene object.
(Inherited from SceneObjectBase.) | |
| mOrientation |
The orientation of the actor in world space (which way is up).
(Inherited from Actor.) | |
| mPosition |
The actor's position in world space.
(Inherited from Actor.) | |
| mRenderStateBuffer | (Inherited from Actor.) | |
| mRight |
Gets and sets the right vector of the Matrix.
(Inherited from Actor.) | |
| mRotationAmount |
The amount of rotation (pitch and yaw) applied to the actor; measured in radians.
(Inherited from DynamicActor.) | |
| mRotationRate |
The speed at which actor can rotate; measured in radians per second.
(Inherited from DynamicActor.) | |
| mScale |
The uniform scaling factor for the actor (resizes the model and default bounding volume).
(Inherited from Actor.) | |
| mSkinningData |
The skinning data associated with this actor.
| |
| mSourceBlend | (Inherited from Actor.) | |
| mStrafeAmount |
The amount of horizontal, vertical, or longitudinal movement applied orthogonally to the actor.
(Inherited from DynamicActor.) | |
| mStrafeVelocity |
The velocity of the orthogonal motion of the actor.
(Inherited from DynamicActor.) | |
| mTag |
User-defined data.
(Inherited from SceneObjectBase.) | |
| mThrustForce |
The amount of thrust applied to the actor.
(Inherited from DynamicActor.) | |
| mUntransformedBoundingBox |
The untransformed bounding box from the actor.
(Inherited from Actor.) | |
| mVelocity |
The velocity of the actor.
(Inherited from DynamicActor.) | |
| mVisible |
The visible state of the scene object.
(Inherited from SceneObjectBase.) | |
| mWaypointReachedThreshold |
The distance at which a waypoint is considered reached.
(Inherited from DynamicActor.) | |
| mWorldMatrix |
The actor's world transformation matrix.
(Inherited from Actor.) | |
| SceneObjectType |