The AnimatedDynamicActor type exposes the following members.

Fields

  NameDescription
mAlpha
The actor's alpha (transparency) value.
(Inherited from Actor.)
mAlphaBlendEnabled (Inherited from Actor.)
mAnimationPlayer
The animation player for rendering this actor's animations.
mBoneTransforms
Transformation matricies for any bones defined by the actor's 3D model.
(Inherited from Actor.)
mBoundingBox
The bounding box encapsulating the actor.
(Inherited from Actor.)
mBoundingBoxVisible
The visibility of the actor's bounding box.
(Inherited from Actor.)
mBoundingSphere
The bounding sphere encapsulating the actor.
(Inherited from Actor.)
mBoundingSphereVisible
The visibility of the actor's bounding sphere.
(Inherited from Actor.)
mCamera
The camera used to view this actor.
(Inherited from Actor.)
mContentItems
The content items associated with this scene object.
(Inherited from SceneObjectBase.)
mCurrentAnimation
The currently playing animation.
mDestinationBlend (Inherited from Actor.)
mDestinationQueue
The list of waypoints specified for the actor.
(Inherited from DynamicActor.)
mDirection
The direction the actor is facing.
(Inherited from Actor.)
mDragFactor
A scalar value to approximate drag.
(Inherited from DynamicActor.)
mDrawGroup
Identifier for organizing objects for draw ordering.
(Inherited from SceneObjectBase.)
mDrawOrder
Order in which the scene objects should be drawn, relative to other components of the same DrawGroup.
(Inherited from SceneObjectBase.)
mGraphicsDevice
The GraphicsDevice associated with the actor.
(Inherited from Actor.)
mMass
The mass of the actor.
(Inherited from Actor.)
mMaxThrustForce
The maximum force that can be applied along the ship's direction.
(Inherited from DynamicActor.)
mMinimumAltitude
The minimum altitude for the actor.
(Inherited from DynamicActor.)
mModel
The 3D model associated with the actor.
(Inherited from Actor.)
mName
The name of the scene object.
(Inherited from SceneObjectBase.)
mOrientation
The orientation of the actor in world space (which way is up).
(Inherited from Actor.)
mPosition
The actor's position in world space.
(Inherited from Actor.)
mRenderStateBuffer (Inherited from Actor.)
mRight
Gets and sets the right vector of the Matrix.
(Inherited from Actor.)
mRotationAmount
The amount of rotation (pitch and yaw) applied to the actor; measured in radians.
(Inherited from DynamicActor.)
mRotationRate
The speed at which actor can rotate; measured in radians per second.
(Inherited from DynamicActor.)
mScale
The uniform scaling factor for the actor (resizes the model and default bounding volume).
(Inherited from Actor.)
mSkinningData
The skinning data associated with this actor.
mSourceBlend (Inherited from Actor.)
mStrafeAmount
The amount of horizontal, vertical, or longitudinal movement applied orthogonally to the actor.
(Inherited from DynamicActor.)
mStrafeVelocity
The velocity of the orthogonal motion of the actor.
(Inherited from DynamicActor.)
mTag
User-defined data.
(Inherited from SceneObjectBase.)
mThrustForce
The amount of thrust applied to the actor.
(Inherited from DynamicActor.)
mUntransformedBoundingBox
The untransformed bounding box from the actor.
(Inherited from Actor.)
mVelocity
The velocity of the actor.
(Inherited from DynamicActor.)
mVisible
The visible state of the scene object.
(Inherited from SceneObjectBase.)
mWaypointReachedThreshold
The distance at which a waypoint is considered reached.
(Inherited from DynamicActor.)
mWorldMatrix
The actor's world transformation matrix.
(Inherited from Actor.)
SceneObjectType

See Also