Gets or sets the actor's world transformation matrix.

Namespace:  Bespoke.Games.Framework
Assembly:  Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)

Syntax

C#
public Matrix WorldMatrix { get; set; }
Visual Basic (Declaration)
Public Property WorldMatrix As Matrix
Visual C++
public:
property Matrix WorldMatrix {
	Matrix get ();
	void set (Matrix value);
}

See Also