Gets or sets the actor's world transformation matrix.
Namespace:
Bespoke.Games.FrameworkAssembly: Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)
Syntax
| C# |
|---|
public Matrix WorldMatrix { get; set; } |
| Visual Basic (Declaration) |
|---|
Public Property WorldMatrix As Matrix |
| Visual C++ |
|---|
public: property Matrix WorldMatrix { Matrix get (); void set (Matrix value); } |