The Actor type exposes the following members.
Fields
| Name | Description | |
|---|---|---|
| DefaultDestinationBlend |
The default destination blend of the actor (used in conjunction with AlphaBlendEnabled = true).
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| DefaultMass |
The default mass of an actor.
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| DefaultSourceBlend |
The default source blend of the actor (used in conjunction with AlphaBlendEnabled = true).
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| mAlpha |
The actor's alpha (transparency) value.
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| mAlphaBlendEnabled | ||
| mBoneTransforms |
Transformation matricies for any bones defined by the actor's 3D model.
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| mBoundingBox |
The bounding box encapsulating the actor.
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| mBoundingBoxVisible |
The visibility of the actor's bounding box.
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| mBoundingSphere |
The bounding sphere encapsulating the actor.
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| mBoundingSphereVisible |
The visibility of the actor's bounding sphere.
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| mCamera |
The camera used to view this actor.
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| mContentItems |
The content items associated with this scene object.
(Inherited from SceneObjectBase.) | |
| mDestinationBlend | ||
| mDirection |
The direction the actor is facing.
| |
| mDrawGroup |
Identifier for organizing objects for draw ordering.
(Inherited from SceneObjectBase.) | |
| mDrawOrder |
Order in which the scene objects should be drawn, relative to other components of the same DrawGroup.
(Inherited from SceneObjectBase.) | |
| mGraphicsDevice |
The GraphicsDevice associated with the actor.
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| mMass |
The mass of the actor.
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| mModel |
The 3D model associated with the actor.
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| mName |
The name of the scene object.
(Inherited from SceneObjectBase.) | |
| ModelContentItemTag |
The tag for the model content item.
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| mOrientation |
The orientation of the actor in world space (which way is up).
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| mPosition |
The actor's position in world space.
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| mRenderStateBuffer | ||
| mRight |
Gets and sets the right vector of the Matrix.
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| mScale |
The uniform scaling factor for the actor (resizes the model and default bounding volume).
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| mSourceBlend | ||
| mTag |
User-defined data.
(Inherited from SceneObjectBase.) | |
| mUntransformedBoundingBox |
The untransformed bounding box from the actor.
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| mVisible |
The visible state of the scene object.
(Inherited from SceneObjectBase.) | |
| mWorldMatrix |
The actor's world transformation matrix.
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| SceneObjectType |