Assembly: Bespoke.Games.Framework (in Bespoke.Games.Framework.dll) Version: 4.3.0.0 (4.3.0.0)
Syntax
| C# |
|---|
public AnimatedDynamicActor( GraphicsDevice graphicsDevice, string name, Model model, ICamera camera ) |
| Visual Basic (Declaration) |
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Public Sub New ( _ graphicsDevice As GraphicsDevice, _ name As String, _ model As Model, _ camera As ICamera _ ) |
| Visual C++ |
|---|
public: AnimatedDynamicActor( GraphicsDevice^ graphicsDevice, String^ name, Model^ model, ICamera^ camera ) |
Parameters
- graphicsDevice
- Type: GraphicsDevice
[Missing <param name="graphicsDevice"/> documentation for "M:Bespoke.Games.Framework.AnimatedDynamicActor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- name
- Type: System..::.String
[Missing <param name="name"/> documentation for "M:Bespoke.Games.Framework.AnimatedDynamicActor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- model
- Type: Model
[Missing <param name="model"/> documentation for "M:Bespoke.Games.Framework.AnimatedDynamicActor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]
- camera
- Type: Bespoke.Games.Framework..::.ICamera
[Missing <param name="camera"/> documentation for "M:Bespoke.Games.Framework.AnimatedDynamicActor.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,System.String,Microsoft.Xna.Framework.Graphics.Model,Bespoke.Games.Framework.ICamera)"]