An XNA component for interaction with a multi-touch surface.
| C# | Visual Basic | Visual C++ |
public class FtirSurfaceComponent : DrawableGameComponent
Public Class FtirSurfaceComponent _ Inherits DrawableGameComponent
public ref class FtirSurfaceComponent : public DrawableGameComponent
| All Members | Constructors | Methods | Properties | Events | |
| Icon | Member | Description |
|---|---|---|
| FtirSurfaceComponent(Game) |
Creates a new instance of FtirSurfaceComponent.
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| FtirSurfaceComponent(Game, Single, Single) |
Creates a new instance of FtirSurfaceComponent.
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| Calibrate()()() |
Trigger the calibration process.
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| CalibrationKey |
Gets or sets the key used for starting calibration.
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| CalibrationTexture |
Gets or sets the graphic to display for calibration (default is a white cross-hair).
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| CurrentFrame |
Gets the current FTIR frame.
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| CurrentFtirPoints |
Gets the currently active FTIR points.
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| DisplayMode |
Gets or sets the display mode.
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| DisplayModeToggleKey |
Gets or sets the key used for toggling the display mode.
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| Dispose(Boolean) | (Inherited from DrawableGameComponent.) | |
| Dispose()()() | (Inherited from GameComponent.) | |
| Disposed()()() | (Inherited from GameComponent.) | |
| Draw(GameTime) |
Called when the component needs to be rendered.
(Overrides DrawableGameComponent.Draw(GameTime).) | |
| DrawOrder()()() | (Inherited from DrawableGameComponent.) | |
| DrawOrderChanged()()() | (Inherited from DrawableGameComponent.) | |
| Enabled()()() | (Inherited from GameComponent.) | |
| EnabledChanged()()() | (Inherited from GameComponent.) | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | (Inherited from GameComponent.) | |
| Game()()() | (Inherited from GameComponent.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| GraphicsDevice()()() | (Inherited from DrawableGameComponent.) | |
| Initialize()()() |
Initialize the component.
(Overrides DrawableGameComponent.Initialize()()().) | |
| LoadContent()()() |
Load graphical content and start multi-touch surface image processing.
(Overrides DrawableGameComponent.LoadContent()()().) | |
| LoadGraphicsContent(Boolean) | Obsolete. (Inherited from DrawableGameComponent.) | |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnDrawOrderChanged(Object, EventArgs) | (Inherited from DrawableGameComponent.) | |
| OnEnabledChanged(Object, EventArgs) | (Inherited from GameComponent.) | |
| OnUpdateOrderChanged(Object, EventArgs) | (Inherited from GameComponent.) | |
| OnVisibleChanged(Object, EventArgs) | (Inherited from DrawableGameComponent.) | |
| ShowTrackingLabels |
Indicates whether tracking labels (GUIDs) should be rendered.
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| ToString()()() | (Inherited from Object.) | |
| UnloadContent()()() |
Unload graphic content and stop multi-touch surface image processing.
(Overrides DrawableGameComponent.UnloadContent()()().) | |
| UnloadGraphicsContent(Boolean) | Obsolete. (Inherited from DrawableGameComponent.) | |
| Update(GameTime) |
Called when the component needs to be updated (every frame).
(Overrides GameComponent.Update(GameTime).) | |
| UpdateOrder()()() | (Inherited from GameComponent.) | |
| UpdateOrderChanged()()() | (Inherited from GameComponent.) | |
| Visible()()() | (Inherited from DrawableGameComponent.) | |
| VisibleChanged()()() | (Inherited from DrawableGameComponent.) |
| Object | |||
| GameComponent | |||
| DrawableGameComponent | |||
| FtirSurfaceComponent | |||