Bespoke Multi-Touch Framework
FtirSurfaceComponent Class
NamespacesBespoke.Games.Framework.InputFtirSurfaceComponent
An XNA component for interaction with a multi-touch surface.
Declaration Syntax
C#Visual BasicVisual C++
public class FtirSurfaceComponent : DrawableGameComponent
Public Class FtirSurfaceComponent _
	Inherits DrawableGameComponent
public ref class FtirSurfaceComponent : public DrawableGameComponent
Members
All MembersConstructorsMethodsPropertiesEvents



IconMemberDescription
FtirSurfaceComponent(Game, Single, Single)
Creates a new instance of FtirSurfaceComponent.

FtirSurfaceComponent(Game)
Creates a new instance of FtirSurfaceComponent.

Calibrate()()()
Trigger the calibration process.

CalibrationKey
Gets or sets the key used for starting calibration.

CalibrationTexture
Gets or sets the graphic to display for calibration (default is a white cross-hair).

CurrentFrame
Gets the current FTIR frame.

CurrentFtirPoints
Gets the currently active FTIR points.

DisplayMode
Gets or sets the display mode.

DisplayModeToggleKey
Gets or sets the key used for toggling the display mode.

Dispose(Boolean) (Inherited from DrawableGameComponent.)
Dispose()()() (Inherited from GameComponent.)
Disposed()()() (Inherited from GameComponent.)
Draw(GameTime)
Called when the component needs to be rendered.
(Overrides DrawableGameComponent.Draw(GameTime).)
DrawOrder()()() (Inherited from DrawableGameComponent.)
DrawOrderChanged()()() (Inherited from DrawableGameComponent.)
Enabled()()() (Inherited from GameComponent.)
EnabledChanged()()() (Inherited from GameComponent.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()() (Inherited from GameComponent.)
Game()()() (Inherited from GameComponent.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
GraphicsDevice()()() (Inherited from DrawableGameComponent.)
Initialize()()()
Initialize the component.
(Overrides DrawableGameComponent.Initialize()()().)
LoadContent()()()
Load graphical content and start multi-touch surface image processing.
(Overrides DrawableGameComponent.LoadContent()()().)
LoadGraphicsContent(Boolean) Obsolete. (Inherited from DrawableGameComponent.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
OnDrawOrderChanged(Object, EventArgs) (Inherited from DrawableGameComponent.)
OnEnabledChanged(Object, EventArgs) (Inherited from GameComponent.)
OnUpdateOrderChanged(Object, EventArgs) (Inherited from GameComponent.)
OnVisibleChanged(Object, EventArgs) (Inherited from DrawableGameComponent.)
ShowTrackingLabels
Indicates whether tracking labels (GUIDs) should be rendered.

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
UnloadContent()()()
Unload graphic content and stop multi-touch surface image processing.
(Overrides DrawableGameComponent.UnloadContent()()().)
UnloadGraphicsContent(Boolean) Obsolete. (Inherited from DrawableGameComponent.)
Update(GameTime)
Called when the component needs to be updated (every frame).
(Overrides GameComponent.Update(GameTime).)
UpdateOrder()()() (Inherited from GameComponent.)
UpdateOrderChanged()()() (Inherited from GameComponent.)
UseLocalSurface

Visible()()() (Inherited from DrawableGameComponent.)
VisibleChanged()()() (Inherited from DrawableGameComponent.)
Inheritance Hierarchy
Object
GameComponent
 DrawableGameComponent
  FtirSurfaceComponent

Assembly: Bespoke.MultiTouch.Framework.XNA (Module: Bespoke.MultiTouch.Framework.XNA) Version: 4.1.0.0 (4.1.0.0)