An XNA component for interaction with a multi-touch surface.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class FtirSurfaceComponent : DrawableGameComponent
Public Class FtirSurfaceComponent _ Inherits DrawableGameComponent
public ref class FtirSurfaceComponent : public DrawableGameComponent
Members
All Members | Constructors | Methods | Properties | Events | |
Icon | Member | Description |
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FtirSurfaceComponent(Game, Single, Single) |
Creates a new instance of FtirSurfaceComponent.
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FtirSurfaceComponent(Game) |
Creates a new instance of FtirSurfaceComponent.
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Calibrate()()() |
Trigger the calibration process.
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CalibrationKey |
Gets or sets the key used for starting calibration.
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CalibrationTexture |
Gets or sets the graphic to display for calibration (default is a white cross-hair).
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CurrentFrame |
Gets the current FTIR frame.
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CurrentFtirPoints |
Gets the currently active FTIR points.
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DisplayMode |
Gets or sets the display mode.
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DisplayModeToggleKey |
Gets or sets the key used for toggling the display mode.
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Dispose(Boolean) | (Inherited from DrawableGameComponent.) | |
Dispose()()() | (Inherited from GameComponent.) | |
Disposed()()() | (Inherited from GameComponent.) | |
Draw(GameTime) |
Called when the component needs to be rendered.
(Overrides DrawableGameComponent.Draw(GameTime).) | |
DrawOrder()()() | (Inherited from DrawableGameComponent.) | |
DrawOrderChanged()()() | (Inherited from DrawableGameComponent.) | |
Enabled()()() | (Inherited from GameComponent.) | |
EnabledChanged()()() | (Inherited from GameComponent.) | |
Equals(Object) | (Inherited from Object.) | |
Finalize()()() | (Inherited from GameComponent.) | |
Game()()() | (Inherited from GameComponent.) | |
GetHashCode()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
GraphicsDevice()()() | (Inherited from DrawableGameComponent.) | |
Initialize()()() |
Initialize the component.
(Overrides DrawableGameComponent.Initialize()()().) | |
LoadContent()()() |
Load graphical content and start multi-touch surface image processing.
(Overrides DrawableGameComponent.LoadContent()()().) | |
LoadGraphicsContent(Boolean) | Obsolete. (Inherited from DrawableGameComponent.) | |
MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnDrawOrderChanged(Object, EventArgs) | (Inherited from DrawableGameComponent.) | |
OnEnabledChanged(Object, EventArgs) | (Inherited from GameComponent.) | |
OnUpdateOrderChanged(Object, EventArgs) | (Inherited from GameComponent.) | |
OnVisibleChanged(Object, EventArgs) | (Inherited from DrawableGameComponent.) | |
ShowTrackingLabels |
Indicates whether tracking labels (GUIDs) should be rendered.
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ToString()()() | (Inherited from Object.) | |
UnloadContent()()() |
Unload graphic content and stop multi-touch surface image processing.
(Overrides DrawableGameComponent.UnloadContent()()().) | |
UnloadGraphicsContent(Boolean) | Obsolete. (Inherited from DrawableGameComponent.) | |
Update(GameTime) |
Called when the component needs to be updated (every frame).
(Overrides GameComponent.Update(GameTime).) | |
UpdateOrder()()() | (Inherited from GameComponent.) | |
UpdateOrderChanged()()() | (Inherited from GameComponent.) | |
UseLocalSurface | ||
Visible()()() | (Inherited from DrawableGameComponent.) | |
VisibleChanged()()() | (Inherited from DrawableGameComponent.) |
Inheritance Hierarchy
Object | |||
GameComponent | |||
DrawableGameComponent | |||
FtirSurfaceComponent |