Bespoke Multi-Touch Framework
Update Method (gameTime)
NamespacesBespoke.Games.Framework.InputFtirSurfaceComponentUpdate(GameTime)
Called when the component needs to be updated (every frame).
Declaration Syntax
C#Visual BasicVisual C++
public override void Update(
	GameTime gameTime
)
Public Overrides Sub Update ( _
	gameTime As GameTime _
)
public:
virtual void Update(
	GameTime^ gameTime
) override
Parameters
gameTime (GameTime)
Time elapsed since the last call to Update.

Assembly: Bespoke.MultiTouch.Framework.XNA (Module: Bespoke.MultiTouch.Framework.XNA) Version: 4.1.0.0 (4.1.0.0)