Bespoke Multi-Touch Framework
CalibrationTexture Property
NamespacesBespoke.Games.Framework.InputFtirSurfaceComponentCalibrationTexture
Gets or sets the graphic to display for calibration (default is a white cross-hair).
Declaration Syntax
C#Visual BasicVisual C++
public Texture2D CalibrationTexture { get; set; }
Public Property CalibrationTexture As Texture2D
public:
property Texture2D^ CalibrationTexture {
	Texture2D^ get ();
	void set (Texture2D^ value);
}

Assembly: Bespoke.MultiTouch.Framework.XNA (Module: Bespoke.MultiTouch.Framework.XNA) Version: 4.1.0.0 (4.1.0.0)