Archive for March, 2008

Multi-Touch Videos

Last semester I built a Multi-Touch display and a corresponding framework using .NET and XNA. I have much to say on the subject, but just wanted to post a couple of videos today.

This first demo application is called SurfaceSimon. It’s a simple implementation of the classic ’80s memory game Simon. While the game itself is really single-touch (unless I implement a multi-player version) it demonstrates the basic functionality of the library.

The next video is a bit more involved, and demonstrates hit-testing (the button presses) and point tracking (labeling a touch point from one frame to the next). This application is called SurfaceCommand and heads in the direction of a real-time-strategy game interface.