Archive for November, 2009

Bespoke 3DUI XNA Framework Version 4.4

I’m pleased to announce the release of the Bespoke 3DUI XNA Framework version 4.4. With this release I’m moving to a continuous build server, so the version numbering is changing slightly. The major.minor release is 4.4, and the current revision is 133 (so 4.4.133.0 – the 0th build). This release has some major changes, including:

  • Overhauled XML scene parsing
  • Major WorldWriter updates
    • A stand-alone WorldWriterSetup.exe (for folks not interested in the source-code, and primarily focused on content/scene authoring)
    • Real-time particle authoring
    • Scene and content library serialization
    • Audio Explorer
      • Sound Effects
      • Xact Projects
      • Songs (MP3/WMA files)
      • Support for animated sprites (through sprite sheets)
  • Content pipeline overhaul
  • Axis-aligned quads
  • 3D Xact Cues and 3D sound effects
  • Particle Effect overhaul
    • Particle Emitters
    • Point (continuous emission and timed interval)
    • Sphere
    • Box
    • Axis-Aligned quad
  • Oriented velocity
  • Texture rotation (for particle textures that have a direction – e.g. an arrow)
  • XACT support updates
    • Streaming XACT project wave banks
    • Multiple wave bank/sound bank support
    • Multiple XACT projects loaded simultaneously
    • XAP file parsing
    • .xact file concept (a custom content-item that associates .xap, .xgs. .xwb, and .xsb files).
  • And a large set of bug fixes

Particle Authoring – Part I

This video is the first in a series of particle authoring posts that describe a recent enhancement to the Bespoke 3DUI XNA Framework.

 

Toward the end of the video there are also a couple of minutes on the newly added audio explorer.