Robotic Control with the Nintendo Wiimote

In the last post I discussed a gestural control system using the Nintendo Wiimote. An interesting application of this system is for controlling unmanned vehicles. My work with the ACTIVE lab (Applied Cognition and Training in Immersive Virtual Environments) often involves research in robotics, and a colleague and I have just finished a paper on using the Wiimote as the input device. There’s quite a bit of interesting technology behind the scenes here, but I think I’ll let the couple of videos below do most of the talking. Here’s a screenshot of the GUI that’s running on my laptop (but isn’t really visible in the videos):

The GUI provides telemetry for latitude, longitude, altitude, speed, heading, and streaming video. The software also allows the user to connect to each of these services independently and provides appropriate feedback on which services are active.

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