Open Sound Control Version 1.1

I’ve posted an update to the Bespoke Open Sound Control library. This release modifies the way the underlying UDP server receives data. Previously, I repeatedly polled the number of bytes available on the network connection before running a blocking UdpClient.Receive() call. I did this because you can’t interrupt a blocking call, and it worked, but… pegged the CPU.

This latest revision uses asynchronous UDP transmission through BeginReceive/EndReceive and is much more processor friendly.


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