About
Hello! I’m Paul Varcholik.
I’m just your average geek, with many many hobbies. I built this site to share some information about a few of them.
I’m a software engineer, most recently with Electronic Arts – Tiburon where I worked on titles such as Madden NFL 06 (Xbox 360) and Superman Returns (Xbox 360/Xbox/PS2). I hold a Bachelor’s in Computer Science from Valdosta State University and a Ph.D. in Modeling & Simulation from the University of Central Florida.
I also teach classes at the Florida Interactive Entertainment Academy (FIEA) and Seminole State College. I focus primarily on user interfaces, game development, and robotics utilizing C#, XNA, and the .NET Framework.
If you have any comments you’d like to send to me directly, I can be reached at pvarchol@bespokesoftware.org.
Thanks for reading.
Demonstrations
- Gestural Communication with Accelerometer-Based Input Devices and Multi-Modal Displays. 16th Annual ARL/USMA Technical Symposium. Oct. 2008, Atlantic City, NJ.
- 3D User Interfaces in Video Games with the Bespoke 3DUI XNA Framework. Microsoft Research Faculty Summit 2008. Jul., 2008. Redmond, WA.
Publications
- Varcholik, P., LaViola J., Hughes, C. (2012). Establishing a baseline for text entry for a multi-touch virtual keyboard. International Journal of Human-Computer Studies.
- Varcholik, P. (2011). Multi-Touch for General-Purpose Computing: An Examination of Text Entry. Doctoral Dissertation. University of Central Florida.
- Varcholik, P. Merlo, J. (2008). Gestural Communication with Accelerometer-based Input Devices and Tactile Displays. Proceedings of the 26th Army Science Conference. (.pptx)
- Varcholik, P., Barber, D., Nicholson, D. (2008). Interactions and Training with Unmanned Systems and the Nintendo Wiimote. Proceedings of the 2008 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC).
- Varcholik, P., LaViola, J., Nicholson, D. (2009). TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction. Proceedings of the 13th International Conference on Human-Computer Interaction (HCI International 2009). (.pptx) (Springer Proceedings)
- Varcholik, P., LaViola J., Hughes, C. (2009). The Bespoke 3DUI XNA Framework: A Low-Cost Platform for Prototyping 3D Spatial Interfaces in Video Games., Proceedings of Sandbox 2009: The Fourth ACM SIGGRAPH Conference on Video Games, 55-62.
- Wingrave, C., Williamson, B. , Varcholik, P., Rose, J., Miller, A., Charbonneau, E., Bott, J., and LaViola, J. Wii Remote and Beyond: Using Spatially Convenient Devices for 3DUIs. IEEE Computer Graphics and Applications.
- Hoffman, M., Varcholik, P., LaViola, J. (2010). Breaking the Status Quo: Improving 3D Gesture Recognition with Spatially Convenient Input Devices. IEEE Virtual Reality 2010.
I liked one of your images. Project 3 (Ray tracer with shadows, reflection, and refraction)
Project 3 (image 1) Project 3 (image 2) Project 3 (image 3)
Can we use the image as a ‘decoration’ in one of our Florida Professional Development Modules. Offered for all Florida teachers first in CMS, later on WWW.
This will be placed in Module 10 Project Reflection, Assessment and Evaluation.
Thanks.
A. Caris Project manager FCIT
USF, Tampa
813-9729394